

This is not to say that there won’t be some truly spectacular plastic (and resin) pieces, but I am not going to spoil it, as I am sure you will have much more fun discovering everything by yourselves. The intention behind it was to introduce even more innovative solutions and game mechanics to the experience, and we trust that at least some of these will really stir your minds and get you even more excited about playing UBOOT. There will be certain game elements that will probably impress you with their looks, but that is not even remotely the reason why we decided to launch this campaign. We are confident that you have noticed by now that most of our game upgrades are not just meant to make it look better, but, first and foremost, to play better. The campaign, however, is far from over and when you think of the stretch goals and add-ons ahead, please know this: we have not come even close to revealing our best ideas. We wouldn’t have been able to do it without your openness, enthusiasm, and generosity. And for that, we would like to thank you from the bottom of our hearts. All of these constitute an absolutely essential part of the game, and we are very glad that we will be able to work on them to make UBOOT a complete submarine experience. Things like day and night, weather effects, the tutorial scenario, the 88mm deck gun, and more. So far, we have managed to unlock several key features that were meant to be in the game since the very first days of its conception.

It fills us with great pride and joy that after just 24 hours into the campaign, UBOOT has not only been successfully funded, but also raised more than half a million dollars, thus allowing us to dramatically improve game quality through its further development process. Or it might be that the app is a pile of rubbish, and the whole game unplayable.

It's moving the playing experience forward through technology, If there is even a 20% chance that this game can bring the atmosphere and events of something like Das Boot to the boardgame, through the use of an app (or it could have been legacy format, or whatever), then I think it is a chance worth taking. Like XCOM, it could well be that the app is a defining feature of how the game plays (certainly, the fact that it won't be playable without it makes it sound like this is so). I defy anyone to play XCOM, and then come back and say that the use of the app detracted from the experience. It's not like this has been released on only the Wonderswan. I would say the possibility of someone in a gaming group not having a device between the 3-4 players is extremely, extremely slim. there are enough smart devices about (phones, tablets, laptop) that they have reached a saturation of homes in the developed world. I think it's fair to make the following comments, and come to the game developer's defence somewhat over the use of an app:
